Rename "pass" in vcl_fetch to "hit_for_pass" and respect a zerp TTL from VCL.
Make the default VCL explictly set the TTL to two minutes, decoupling it from the default_ttl parameter. This makes it clear that hit-for-pass happens, and makes it possible to avoid the hit-for-pass object, (ie: get a plain pass) by setting its ttl to zero in vcl_fetch.
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