Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
F
ffmpeg
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Stefan Westerfeld
ffmpeg
Commits
3ee72501
Commit
3ee72501
authored
Oct 11, 2021
by
Mark Reid
Committed by
Paul B Mahol
Oct 13, 2021
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
avfilter/vf_lut3d: fix building with --disable-optimizations
parent
871fee82
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
0 deletions
+4
-0
vf_lut3d_init.c
libavfilter/x86/vf_lut3d_init.c
+4
-0
No files found.
libavfilter/x86/vf_lut3d_init.c
View file @
3ee72501
...
...
@@ -48,9 +48,11 @@ static int interp_##name##_##format##_##opt(AVFilterContext *ctx, void *arg, int
DEFINE_INTERP_FUNC
(
tetrahedral
,
pf32
,
avx
)
DEFINE_INTERP_FUNC
(
tetrahedral
,
p16
,
avx
)
#endif
#if HAVE_SSE2_EXTERNAL
DEFINE_INTERP_FUNC
(
tetrahedral
,
pf32
,
sse2
)
DEFINE_INTERP_FUNC
(
tetrahedral
,
p16
,
sse2
)
#endif
#endif
av_cold
void
ff_lut3d_init_x86
(
LUT3DContext
*
s
,
const
AVPixFmtDescriptor
*
desc
)
...
...
@@ -78,11 +80,13 @@ av_cold void ff_lut3d_init_x86(LUT3DContext *s, const AVPixFmtDescriptor *desc)
}
#endif
}
else
if
(
EXTERNAL_SSE2
(
cpu_flags
)
&&
s
->
interpolation
==
INTERPOLATE_TETRAHEDRAL
&&
planar
)
{
#if HAVE_SSE2_EXTERNAL
if
(
isfloat
)
{
s
->
interp
=
interp_tetrahedral_pf32_sse2
;
}
else
if
(
depth
==
16
)
{
s
->
interp
=
interp_tetrahedral_p16_sse2
;
}
#endif
}
#endif
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment