Commit f1d0f837 authored by Timo Rothenpieler's avatar Timo Rothenpieler

avfilter/scale_cuda: add bicubic interpolation

parent d5763eda
......@@ -49,18 +49,23 @@ typedef struct __device_builtin__ __align__(4) ushort2
unsigned short x, y;
} ushort2;
typedef struct __device_builtin__ uint3
typedef struct __device_builtin__ __align__(8) float2
{
unsigned int x, y, z;
} uint3;
typedef struct uint3 dim3;
float x, y;
} float2;
typedef struct __device_builtin__ __align__(8) int2
{
int x, y;
} int2;
typedef struct __device_builtin__ uint3
{
unsigned int x, y, z;
} uint3;
typedef struct uint3 dim3;
typedef struct __device_builtin__ __align__(4) uchar4
{
unsigned char x, y, z, w;
......@@ -76,6 +81,11 @@ typedef struct __device_builtin__ __align__(16) int4
int x, y, z, w;
} int4;
typedef struct __device_builtin__ __align__(16) float4
{
float x, y, z, w;
} float4;
// Accessors for special registers
#define GETCOMP(reg, comp) \
asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \
......@@ -100,24 +110,31 @@ GET(getThreadIdx, tid)
#define threadIdx (getThreadIdx())
// Basic initializers (simple macros rather than inline functions)
#define make_int2(a, b) ((int2){.x = a, .y = b})
#define make_uchar2(a, b) ((uchar2){.x = a, .y = b})
#define make_ushort2(a, b) ((ushort2){.x = a, .y = b})
#define make_float2(a, b) ((float2){.x = a, .y = b})
#define make_int4(a, b, c, d) ((int4){.x = a, .y = b, .z = c, .w = d})
#define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d})
#define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d})
#define make_float4(a, b, c, d) ((float4){.x = a, .y = b, .z = c, .w = d})
// Conversions from the tex instruction's 4-register output to various types
#define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);}
TEX2D(unsigned char, a & 0xFF)
TEX2D(unsigned short, a & 0xFFFF)
TEX2D(float, a)
TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF))
TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF))
TEX2D(float2, make_float2(a, b))
TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF))
TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF))
TEX2D(float4, make_float4(a, b, c, d))
// Template calling tex instruction and converting the output to the selected type
template <class T>
static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
template<typename T>
inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
{
T ret;
unsigned ret1, ret2, ret3, ret4;
......@@ -128,4 +145,41 @@ static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y
return ret;
}
template<>
inline __device__ float4 tex2D<float4>(cudaTextureObject_t texObject, float x, float y)
{
float4 ret;
asm("tex.2d.v4.f32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" :
"=r"(ret.x), "=r"(ret.y), "=r"(ret.z), "=r"(ret.w) :
"l"(texObject), "f"(x), "f"(y));
return ret;
}
template<>
inline __device__ float tex2D<float>(cudaTextureObject_t texObject, float x, float y)
{
return tex2D<float4>(texObject, x, y).x;
}
template<>
inline __device__ float2 tex2D<float2>(cudaTextureObject_t texObject, float x, float y)
{
float4 ret = tex2D<float4>(texObject, x, y);
return make_float2(ret.x, ret.y);
}
// Math helper functions
static inline __device__ float floorf(float a) { return __builtin_floorf(a); }
static inline __device__ float floor(float a) { return __builtin_floorf(a); }
static inline __device__ double floor(double a) { return __builtin_floor(a); }
static inline __device__ float ceilf(float a) { return __builtin_ceilf(a); }
static inline __device__ float ceil(float a) { return __builtin_ceilf(a); }
static inline __device__ double ceil(double a) { return __builtin_ceil(a); }
static inline __device__ float truncf(float a) { return __builtin_truncf(a); }
static inline __device__ float trunc(float a) { return __builtin_truncf(a); }
static inline __device__ double trunc(double a) { return __builtin_trunc(a); }
static inline __device__ float fabsf(float a) { return __builtin_fabsf(a); }
static inline __device__ float fabs(float a) { return __builtin_fabsf(a); }
static inline __device__ double fabs(double a) { return __builtin_fabs(a); }
#endif /* COMPAT_CUDA_CUDA_RUNTIME_H */
......@@ -374,7 +374,8 @@ OBJS-$(CONFIG_ROBERTS_OPENCL_FILTER) += vf_convolution_opencl.o opencl.o
OBJS-$(CONFIG_ROTATE_FILTER) += vf_rotate.o
OBJS-$(CONFIG_SAB_FILTER) += vf_sab.o
OBJS-$(CONFIG_SCALE_FILTER) += vf_scale.o scale_eval.o
OBJS-$(CONFIG_SCALE_CUDA_FILTER) += vf_scale_cuda.o vf_scale_cuda.ptx.o scale_eval.o
OBJS-$(CONFIG_SCALE_CUDA_FILTER) += vf_scale_cuda.o scale_eval.o \
vf_scale_cuda.ptx.o vf_scale_cuda_bicubic.ptx.o
OBJS-$(CONFIG_SCALE_NPP_FILTER) += vf_scale_npp.o scale_eval.o
OBJS-$(CONFIG_SCALE_QSV_FILTER) += vf_scale_qsv.o
OBJS-$(CONFIG_SCALE_VAAPI_FILTER) += vf_scale_vaapi.o scale_eval.o vaapi_vpp.o
......
/*
* This file is part of FFmpeg.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef AVFILTER_CUDA_VECTORHELPERS_H
#define AVFILTER_CUDA_VECTORHELPERS_H
typedef unsigned char uchar;
typedef unsigned short ushort;
template<typename T> struct vector_helper { };
template<> struct vector_helper<uchar> { typedef float ftype; typedef int itype; };
template<> struct vector_helper<uchar2> { typedef float2 ftype; typedef int2 itype; };
template<> struct vector_helper<uchar4> { typedef float4 ftype; typedef int4 itype; };
template<> struct vector_helper<ushort> { typedef float ftype; typedef int itype; };
template<> struct vector_helper<ushort2> { typedef float2 ftype; typedef int2 itype; };
template<> struct vector_helper<ushort4> { typedef float4 ftype; typedef int4 itype; };
template<> struct vector_helper<int> { typedef float ftype; typedef int itype; };
template<> struct vector_helper<int2> { typedef float2 ftype; typedef int2 itype; };
template<> struct vector_helper<int4> { typedef float4 ftype; typedef int4 itype; };
#define floatT typename vector_helper<T>::ftype
#define intT typename vector_helper<T>::itype
template<typename T, typename V> inline __device__ V to_floatN(const T &a) { return (V)a; }
template<typename T, typename V> inline __device__ T from_floatN(const V &a) { return (T)a; }
#define OPERATORS2(T) \
template<typename V> inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y); } \
template<typename V> inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y); } \
template<typename V> inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b); } \
template<typename V> inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b); } \
template<typename V> inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b); } \
template<typename V> inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b); } \
template<typename V> inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; return a; } \
template<typename V> inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; } \
template<typename V> inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; } \
template<> inline __device__ float2 to_floatN<T, float2>(const T &a) { return make_float2(a.x, a.y); } \
template<> inline __device__ T from_floatN<T, float2>(const float2 &a) { return make_ ## T(a.x, a.y); }
#define OPERATORS4(T) \
template<typename V> inline __device__ T operator+(const T &a, const V &b) { return make_ ## T (a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); } \
template<typename V> inline __device__ T operator-(const T &a, const V &b) { return make_ ## T (a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); } \
template<typename V> inline __device__ T operator*(const T &a, V b) { return make_ ## T (a.x * b, a.y * b, a.z * b, a.w * b); } \
template<typename V> inline __device__ T operator/(const T &a, V b) { return make_ ## T (a.x / b, a.y / b, a.z / b, a.w / b); } \
template<typename V> inline __device__ T operator>>(const T &a, V b) { return make_ ## T (a.x >> b, a.y >> b, a.z >> b, a.w >> b); } \
template<typename V> inline __device__ T operator<<(const T &a, V b) { return make_ ## T (a.x << b, a.y << b, a.z << b, a.w << b); } \
template<typename V> inline __device__ T &operator+=(T &a, const V &b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; } \
template<typename V> inline __device__ void vec_set(T &a, const V &b) { a.x = b.x; a.y = b.y; a.z = b.z; a.w = b.w; } \
template<typename V> inline __device__ void vec_set_scalar(T &a, V b) { a.x = b; a.y = b; a.z = b; a.w = b; } \
template<> inline __device__ float4 to_floatN<T, float4>(const T &a) { return make_float4(a.x, a.y, a.z, a.w); } \
template<> inline __device__ T from_floatN<T, float4>(const float4 &a) { return make_ ## T(a.x, a.y, a.z, a.w); }
OPERATORS2(int2)
OPERATORS2(uchar2)
OPERATORS2(ushort2)
OPERATORS2(float2)
OPERATORS4(int4)
OPERATORS4(uchar4)
OPERATORS4(ushort4)
OPERATORS4(float4)
template<typename V> inline __device__ void vec_set(int &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set(float &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set(uchar &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set(ushort &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set_scalar(int &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set_scalar(float &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set_scalar(uchar &a, V b) { a = b; }
template<typename V> inline __device__ void vec_set_scalar(ushort &a, V b) { a = b; }
template<typename T>
inline __device__ T lerp_scalar(T v0, T v1, float t) {
return t*v1 + (1.0f - t)*v0;
}
template<>
inline __device__ float2 lerp_scalar<float2>(float2 v0, float2 v1, float t) {
return make_float2(
lerp_scalar(v0.x, v1.x, t),
lerp_scalar(v0.y, v1.y, t)
);
}
template<>
inline __device__ float4 lerp_scalar<float4>(float4 v0, float4 v1, float t) {
return make_float4(
lerp_scalar(v0.x, v1.x, t),
lerp_scalar(v0.y, v1.y, t),
lerp_scalar(v0.z, v1.z, t),
lerp_scalar(v0.w, v1.w, t)
);
}
#endif
......@@ -31,7 +31,7 @@
#define LIBAVFILTER_VERSION_MAJOR 7
#define LIBAVFILTER_VERSION_MINOR 88
#define LIBAVFILTER_VERSION_MICRO 100
#define LIBAVFILTER_VERSION_MICRO 101
#define LIBAVFILTER_VERSION_INT AV_VERSION_INT(LIBAVFILTER_VERSION_MAJOR, \
......
This diff is collapsed.
/*
* This file is part of FFmpeg.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "cuda/vector_helpers.cuh"
__device__ inline float4 bicubic_coeffs(float x)
{
const float A = -0.75f;
float4 res;
res.x = ((A * (x + 1) - 5 * A) * (x + 1) + 8 * A) * (x + 1) - 4 * A;
res.y = ((A + 2) * x - (A + 3)) * x * x + 1;
res.z = ((A + 2) * (1 - x) - (A + 3)) * (1 - x) * (1 - x) + 1;
res.w = 1.0f - res.x - res.y - res.z;
return res;
}
__device__ inline void bicubic_fast_coeffs(float x, float *h0, float *h1, float *s)
{
float4 coeffs = bicubic_coeffs(x);
float g0 = coeffs.x + coeffs.y;
float g1 = coeffs.z + coeffs.w;
*h0 = coeffs.y / g0 - 0.5f;
*h1 = coeffs.w / g1 + 1.5f;
*s = g0 / (g0 + g1);
}
template<typename V>
__device__ inline V bicubic_filter(float4 coeffs, V c0, V c1, V c2, V c3)
{
V res = c0 * coeffs.x;
res += c1 * coeffs.y;
res += c2 * coeffs.z;
res += c3 * coeffs.w;
return res;
}
template<typename T>
__device__ inline void Subsample_Bicubic(cudaTextureObject_t src_tex,
T *dst,
int dst_width, int dst_height, int dst_pitch,
int src_width, int src_height,
int bit_depth)
{
int xo = blockIdx.x * blockDim.x + threadIdx.x;
int yo = blockIdx.y * blockDim.y + threadIdx.y;
if (yo < dst_height && xo < dst_width)
{
float hscale = (float)src_width / (float)dst_width;
float vscale = (float)src_height / (float)dst_height;
float xi = (xo + 0.5f) * hscale - 0.5f;
float yi = (yo + 0.5f) * vscale - 0.5f;
float px = floor(xi);
float py = floor(yi);
float fx = xi - px;
float fy = yi - py;
float factor = bit_depth > 8 ? 0xFFFF : 0xFF;
float4 coeffsX = bicubic_coeffs(fx);
float4 coeffsY = bicubic_coeffs(fy);
#define PIX(x, y) tex2D<floatT>(src_tex, (x), (y))
dst[yo * dst_pitch + xo] = from_floatN<T, floatT>(
bicubic_filter<floatT>(coeffsY,
bicubic_filter<floatT>(coeffsX, PIX(px - 1, py - 1), PIX(px, py - 1), PIX(px + 1, py - 1), PIX(px + 2, py - 1)),
bicubic_filter<floatT>(coeffsX, PIX(px - 1, py ), PIX(px, py ), PIX(px + 1, py ), PIX(px + 2, py )),
bicubic_filter<floatT>(coeffsX, PIX(px - 1, py + 1), PIX(px, py + 1), PIX(px + 1, py + 1), PIX(px + 2, py + 1)),
bicubic_filter<floatT>(coeffsX, PIX(px - 1, py + 2), PIX(px, py + 2), PIX(px + 1, py + 2), PIX(px + 2, py + 2))
) * factor
);
#undef PIX
}
}
/* This does not yield correct results. Most likely because of low internal precision in tex2D linear interpolation */
template<typename T>
__device__ inline void Subsample_FastBicubic(cudaTextureObject_t src_tex,
T *dst,
int dst_width, int dst_height, int dst_pitch,
int src_width, int src_height,
int bit_depth)
{
int xo = blockIdx.x * blockDim.x + threadIdx.x;
int yo = blockIdx.y * blockDim.y + threadIdx.y;
if (yo < dst_height && xo < dst_width)
{
float hscale = (float)src_width / (float)dst_width;
float vscale = (float)src_height / (float)dst_height;
float xi = (xo + 0.5f) * hscale - 0.5f;
float yi = (yo + 0.5f) * vscale - 0.5f;
float px = floor(xi);
float py = floor(yi);
float fx = xi - px;
float fy = yi - py;
float factor = bit_depth > 8 ? 0xFFFF : 0xFF;
float h0x, h1x, sx;
float h0y, h1y, sy;
bicubic_fast_coeffs(fx, &h0x, &h1x, &sx);
bicubic_fast_coeffs(fy, &h0y, &h1y, &sy);
#define PIX(x, y) tex2D<floatT>(src_tex, (x), (y))
floatT pix[4] = {
PIX(px + h0x, py + h0y),
PIX(px + h1x, py + h0y),
PIX(px + h0x, py + h1y),
PIX(px + h1x, py + h1y)
};
#undef PIX
dst[yo * dst_pitch + xo] = from_floatN<T, floatT>(
lerp_scalar(
lerp_scalar(pix[3], pix[2], sx),
lerp_scalar(pix[1], pix[0], sx),
sy) * factor
);
}
}
extern "C" {
#define BICUBIC_KERNEL(T) \
__global__ void Subsample_Bicubic_ ## T(cudaTextureObject_t src_tex, \
T *dst, \
int dst_width, int dst_height, int dst_pitch, \
int src_width, int src_height, \
int bit_depth) \
{ \
Subsample_Bicubic<T>(src_tex, dst, \
dst_width, dst_height, dst_pitch, \
src_width, src_height, \
bit_depth); \
}
BICUBIC_KERNEL(uchar)
BICUBIC_KERNEL(uchar2)
BICUBIC_KERNEL(uchar4)
BICUBIC_KERNEL(ushort)
BICUBIC_KERNEL(ushort2)
BICUBIC_KERNEL(ushort4)
}
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