Adjust to vxid changes in varnish-cache

parent 7b37c0e3
...@@ -73,7 +73,7 @@ msg(VRT_CTX, const char *fmt, ...) ...@@ -73,7 +73,7 @@ msg(VRT_CTX, const char *fmt, ...)
VSLbv(ctx->vsl, SLT_VCL_Error, fmt, args); VSLbv(ctx->vsl, SLT_VCL_Error, fmt, args);
else else
/* Should this ever happen in vcl_fini() ... */ /* Should this ever happen in vcl_fini() ... */
VSL(SLT_VCL_Error, 0, fmt, args); VSL(SLT_VCL_Error, NO_VXID, fmt, args);
va_end(args); va_end(args);
} }
......
...@@ -64,17 +64,17 @@ int VCP_Open(struct conn_pool *, vtim_dur tmo, VCL_IP *, int*); ...@@ -64,17 +64,17 @@ int VCP_Open(struct conn_pool *, vtim_dur tmo, VCL_IP *, int*);
#include "wadj_thread.h" #include "wadj_thread.h"
#define POKE_ERR(prop, fmt, ...) \ #define POKE_ERR(prop, fmt, ...) \
VSL(SLT_VCL_Error, 0, "vmod weightadjust error: poke %s.%s " fmt, \ VSL(SLT_VCL_Error, NO_VXID, "vmod weightadjust error: poke %s.%s " fmt, \
(prop)->vd->dir->vcl_name, (prop)->be->vcl_name, \ (prop)->vd->dir->vcl_name, (prop)->be->vcl_name, \
__VA_ARGS__) __VA_ARGS__)
#define VPOKE_TRACE(prop, fmt, ...) \ #define VPOKE_TRACE(prop, fmt, ...) \
VSL(SLT_Debug, 0, "vmod weightadjust: poke %s.%s " fmt, \ VSL(SLT_Debug, NO_VXID, "vmod weightadjust: poke %s.%s " fmt, \
(prop)->vd->dir->vcl_name, (prop)->be->vcl_name, \ (prop)->vd->dir->vcl_name, (prop)->be->vcl_name, \
__VA_ARGS__) __VA_ARGS__)
#define POKE_TRACE(prop, str) \ #define POKE_TRACE(prop, str) \
VSL(SLT_Debug, 0, "vmod weightadjust: poke %s.%s " str, \ VSL(SLT_Debug, NO_VXID, "vmod weightadjust: poke %s.%s " str, \
(prop)->vd->dir->vcl_name, (prop)->be->vcl_name) (prop)->vd->dir->vcl_name, (prop)->be->vcl_name)
/* largely copied from vbp_poke */ /* largely copied from vbp_poke */
......
...@@ -27,6 +27,10 @@ ...@@ -27,6 +27,10 @@
* SUCH DAMAGE. * SUCH DAMAGE.
*/ */
#ifndef NO_VXID
#define NO_VXID (0U)
#endif
enum run_state_e { enum run_state_e {
STOPPED = 0, STOPPED = 0,
STOPPING, STOPPING,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment