Commit 1a45246b authored by Poul-Henning Kamp's avatar Poul-Henning Kamp Committed by Tollef Fog Heen

Fix the boundary detection code in vsl.c, slightly more paranoid than

DocWilcos proposed fix in #956
parent 38dd2742
......@@ -173,20 +173,30 @@ vsl_nextlog(struct vsl *vsl, uint32_t **pp)
for (w = 0; w < TIMEOUT_USEC;) {
t = *vsl->log_ptr;
if (t == VSL_WRAPMARKER ||
(t == VSL_ENDMARKER && vsl->last_seq != vsl->log_start[0])) {
if (t == VSL_WRAPMARKER) {
/* Wrap around not possible at front */
assert(vsl->log_ptr != vsl->log_start + 1);
vsl->log_ptr = vsl->log_start + 1;
vsl->last_seq = vsl->log_start[0];
VRMB();
continue;
}
}
if (t == VSL_ENDMARKER) {
if (vsl->log_ptr != vsl->log_start + 1 &&
vsl->last_seq != vsl->log_start[0]) {
/* ENDMARKER not at front and seq wrapped */
vsl->log_ptr = vsl->log_start + 1;
VRMB();
continue;
}
if (vsl->flags & F_NON_BLOCKING)
return (-1);
w += SLEEP_USEC;
assert(usleep(SLEEP_USEC) == 0 || errno == EINTR);
continue;
}
if (vsl->log_ptr == vsl->log_start + 1)
vsl->last_seq = vsl->log_start[0];
*pp = (void*)(uintptr_t)vsl->log_ptr; /* Loose volatile */
vsl->log_ptr = VSL_NEXT(vsl->log_ptr);
return (1);
......
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